Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PJhsb-kBcO8-n9PGO-NO2KT-EG6KQ | 17/14/3 | 80.6 | 1.13 | 2026-06-17 19:30:04 · 34m 6s | |
| CSGO-RnwcZ-swMh2-CK2FT-pskB8-HLY9G | 11/11/5 | 67.0 | 0.96 | 2026-06-17 18:52:26 · 30m 27s | |
| CSGO-qK4Bh-YjPjk-aqzDm-adrr9-Ad5FP | 7/16/7 | 55.3 | 0.61 | 2026-06-17 18:17:18 · 32m 15s | |
| CSGO-YDjWX-JAP33-wZ5pr-8Eh2c-pkiaB | 13/25/12 | 59.7 | 0.71 | 2026-06-14 18:56:53 · 57m 10s | |
| CSGO-sm7oW-9HtLd-qpdzT-xVhyw-zMOcF | 16/14/8 | 76.0 | 1.22 | 2026-06-12 19:47:33 · 35m 40s | |
| CSGO-RNGT9-XhmrG-jdrSc-dCLsZ-FFzQN | 15/12/10 | 87.3 | 1.34 | 2026-06-12 19:09:28 · 35m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.