Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-X7F52-5jsKY-tw74W-NFoN3-HrGdH | 21/11/9 | 106.9 | 1.68 | 2026-07-01 20:29:49 · 31m 27s | |
| CSGO-oc2pW-OeiDF-GVRrW-dwQR9-u9OtQ | 15/15/8 | 95.4 | 1.16 | 2026-06-21 20:53:04 · 43m 24s | |
| CSGO-GoPub-bLkw4-3FSGM-tDNyb-FZieC | 17/10/8 | 102.5 | 1.45 | 2026-06-18 19:59:40 · 32m 43s | |
| CSGO-VODc2-YoNes-Sb6az-Q6mTS-r7oJN | 21/20/10 | 98.7 | 1.12 | 2026-06-09 19:56:47 · 56m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.