Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5kXrU-oBreh-DRzXR-c3PY2-dBLDR | 11/14/8 | 78.9 | 1.00 | 2026-07-01 19:49:47 · 31m 31s | |
| CSGO-4H5Vb-8TaZx-OvTeT-FKihp-TDERE | 17/18/4 | 77.9 | 1.15 | 2026-06-27 20:21:16 · 37m 54s | |
| CSGO-6pZhV-nLASY-VoVzK-G5Tfb-Z6ZkF | 15/10/4 | 84.5 | 1.18 | 2026-06-27 19:45:15 · 32m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.