Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iuA9R-iworN-9q3iz-JLzuq-WhUzE | 6/15/1 | 47.2 | 0.36 | 2026-06-27 21:24:38 · 24m 16s | |
| CSGO-VEAnO-ifuPD-GMmdi-iFuUE-U9JjC | 10/13/3 | 68.7 | 0.82 | 2026-06-27 20:52:54 · 26m 59s | |
| CSGO-FFejL-HctBH-K7qkz-Ta5ub-kPuSJ | 20/17/1 | 93.5 | 1.17 | 2026-06-27 20:13:58 · 35m 51s | |
| CSGO-ovJsw-BFAab-GOibE-XStRy-tCO2G | 13/16/3 | 83.8 | 0.95 | 2026-06-27 19:40:37 · 27m 44s | |
| CSGO-mms4c-22kpU-QO542-foypv-OrzUO | 9/15/8 | 77.9 | 0.87 | 2026-06-27 19:10:49 · 26m 50s | |
| CSGO-B7kEa-BDdj4-8PRhn-Oh7ym-iNBYN | 20/13/2 | 93.8 | 1.40 | 2026-06-27 18:38:04 · 29m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.