Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tbdE5-CyTqW-kB5ia-CjWMo-6NsKG | 16/21/7 | 77.2 | 0.93 | 2026-06-28 20:53:12 · 37m 21s | |
| CSGO-v4DzF-m4nVi-aBB7G-nQ9PH-cJWzE | 13/17/8 | 69.3 | 0.83 | 2026-06-25 18:33:50 · 38m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.