Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-p6DJ4-3hbzb-Xz7P4-xaLGP-AoaAB | 19/18/5 | 80.2 | 1.11 | 2026-06-25 20:03:13 · 39m 10s | |
| CSGO-CaQiE-ZTvA8-FOJyk-SGEcS-e75RG | 29/22/8 | 90.0 | 1.43 | 2026-06-25 19:11:10 · 47m 27s | |
| CSGO-YZuBt-Fqh8E-hEwa7-bE7L2-KeS8N | 9/14/6 | 74.2 | 0.87 | 2026-06-25 18:34:48 · 26m 10s | |
| CSGO-RYCxA-kC82p-ydctJ-A2r5t-BD6mA | 14/12/8 | 88.0 | 1.22 | 2026-06-25 18:01:04 · 30m 42s | |
| CSGO-wHWtU-PnYEC-Hixb8-BJLrK-G8MkO | 24/14/5 | 100.0 | 1.55 | 2026-06-22 17:33:20 · 34m 48s | |
| CSGO-mDfaA-qrDGP-XWOtK-K39E6-CebRF | 22/23/10 | 89.4 | 1.17 | 2026-06-22 16:47:32 · 42m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.