Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vrGGc-FHoHb-wyOcT-sP4ho-dDWPA | 6/15/6 | 50.1 | 0.57 | 2026-07-07 19:07:40 · 25m 1s | |
| CSGO-GFZDf-N88kd-dXU4j-RejhK-zwJoD | 3/16/0 | 29.6 | -0.08 | 2026-07-06 18:15:46 · 22m 16s | |
| CSGO-ZqANG-paZEK-wLauQ-ZFNMF-f9hWA | 5/12/7 | 53.2 | 0.71 | 2026-07-06 17:39:08 · 32m 0s | |
| CSGO-UnaJY-MTjSM-tkRXV-pr8YB-ryjjD | 10/16/6 | 73.4 | 0.85 | 2026-06-27 17:25:20 · 27m 33s | |
| CSGO-JSFqX-5zmnC-wZToV-ePePw-chapG | 8/12/7 | 71.6 | 1.01 | 2026-06-27 17:00:05 · 22m 2s | |
| CSGO-yoaOF-SrTG7-YHOnG-hqDYh-DQbEC | 4/15/1 | 24.8 | 0.22 | 2026-06-27 16:25:43 · 25m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.