Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-viD2b-HCHum-yDZFo-BEiKA-8dKTK | 22/18/5 | 77.1 | 1.20 | 2026-06-25 20:50:21 · 52m 53s | |
| CSGO-HpOhv-2aBUd-hrPLQ-FPD7w-cW9LK | 14/20/4 | 62.8 | 0.83 | 2026-06-17 21:19:15 · 44m 39s | |
| CSGO-FdcRY-hHsWw-TPoNt-xT5c6-WUVGQ | 15/16/4 | 72.0 | 0.98 | 2026-06-17 20:38:28 · 35m 8s | |
| CSGO-MG2Wd-283oj-Gm68w-D6iFr-e3AkE | 7/19/4 | 51.1 | 0.42 | 2026-06-17 19:59:14 · 33m 41s | |
| CSGO-WuAPP-EjtZN-iMfOR-5ND9D-J9tvE | 9/15/4 | 56.6 | 0.78 | 2026-06-17 19:16:12 · 40m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.