76561197963355118
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-1.1%2.8% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 6 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Nrb34-V6u6h-9qQbh-JTxpH-ZKmDA | 6/20/7 | 59.9 | 0.40 | 2026-07-03 19:58:31 · 38m 20s | |
| CSGO-yOD6M-NctpF-zOsDO-craas-e3AkE | 17/14/5 | 79.1 | 1.26 | 2026-07-02 20:27:48 · 38m 42s | |
| CSGO-urcXC-K53ur-k26zU-uxbz3-wAw5G | 13/16/3 | 58.0 | 0.89 | 2026-07-02 19:03:40 · 37m 10s | |
| CSGO-K7R2D-H3Dbw-U8tdd-WujCP-hmheC | 13/15/5 | 70.4 | 0.95 | 2026-06-24 19:21:26 · 29m 25s | |
| CSGO-rOoPb-AAE9M-DHX8U-OBWFt-zC8rN | 6/15/3 | 43.2 | 0.41 | 2026-06-24 18:42:05 · 31m 56s | |
| CSGO-yYNde-SxtDj-aNPzE-m7JnG-dJxsP | 17/20/6 | 78.5 | 1.11 | 2026-06-23 20:27:27 · 41m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.