Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rQTK6-OW6xM-aCDwL-ZmvnJ-GJpEM | 15/18/10 | 78.3 | 1.13 | 2026-07-01 20:00:14 · 36m 21s | |
| CSGO-HWEyJ-DbYue-3dNTd-9jCmw-oqS4M | 12/18/5 | 61.0 | 0.78 | 2026-07-01 19:16:28 · 40m 2s | |
| CSGO-vB2dT-MZbY5-9cvQp-JCXXA-KeiGH | 25/20/10 | 108.8 | 1.52 | 2026-06-28 20:37:43 · 38m 13s | |
| CSGO-VyQrE-OCHbb-LnMym-BBkYG-pJGrL | 16/14/4 | 73.1 | 1.18 | 2026-06-28 19:57:19 · 31m 41s | |
| CSGO-h9dBG-Ay7ev-Ouyww-yxizT-6QaJD | 14/17/6 | 76.3 | 0.97 | 2026-06-28 19:09:28 · 38m 41s | |
| CSGO-R5ExV-VWrSe-jxChG-5pqBV-Y7edJ | 11/10/4 | 79.4 | 1.10 | 2026-06-28 18:40:41 · 15m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.