Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kpDUW-VAsJP-CAVaT-8YtBi-2NKDR | 14/14/7 | 74.3 | 1.20 | 2026-07-06 17:50:28 · 30m 26s | |
| CSGO-QSCRj-hQQbN-mJ5Fi-2R3oq-aXnMC | 18/10/6 | 130.7 | 1.84 | 2026-07-06 17:19:48 · 26m 59s | |
| CSGO-SVdxZ-GxAkS-UYMsf-SyQrs-xCZAB | 8/15/5 | 66.1 | 0.69 | 2026-07-06 16:54:24 · 21m 9s | |
| CSGO-h96Z9-a6eXE-z32p3-dYsbf-9jmMC | 13/23/9 | 85.5 | 0.84 | 2026-07-05 19:24:11 · 39m 37s | |
| CSGO-UX3Ad-azbLC-jF42V-McAVe-94n6J | 8/11/3 | 52.4 | 0.91 | 2026-07-05 18:53:52 · 27m 39s | |
| CSGO-ZVU2i-pFEsr-pKwuG-Rtofj-6i8LK | 14/18/4 | 70.0 | 0.89 | 2026-07-04 19:23:29 · 32m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.