76561197963295670
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-2.8%Peak single-match outcome anomaly 29.9/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 51 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 16 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EfKVa-SsBV2-D7PBj-RmpCn-MEuWK | 12/11/5 | 78.8 | 1.31 | 2026-07-06 20:36:13 · 22m 52s | |
| CSGO-ijsmK-V267R-KLnRF-HdtwR-iHLHA | 12/13/6 | 75.1 | 0.98 | 2026-07-06 20:05:47 · 28m 2s | |
| CSGO-NQGTN-FmOoh-Uq866-Z6BsX-bQAfD | 14/17/2 | 61.9 | 0.81 | 2026-07-06 19:22:34 · 31m 57s | |
| CSGO-aPC5t-obhBJ-DZj8Y-RFdaX-T6TvD | 24/14/5 | 109.4 | 1.61 | 2026-07-06 18:35:52 · 31m 54s | |
| CSGO-TEqXz-u3ja2-2Nj3D-KTM7E-UKmDA | 10/14/5 | 62.4 | 0.93 | 2026-07-04 21:30:52 · 33m 19s | |
| CSGO-wSRtm-xZZjH-EOG8N-MJdzi-LZieC | 24/15/4 | 85.8 | 1.49 | 2026-07-04 20:49:51 · 36m 49s | |
| CSGO-tASnv-G37PB-p2UzL-aVrU4-hUoEM | 25/15/4 | 96.5 | 1.56 | 2026-07-04 20:01:04 · 39m 29s | |
| CSGO-GX46Z-7fvbc-afSaK-MSds6-Qq2QN | 14/18/8 | 74.5 | 0.96 | 2026-07-03 21:42:39 · 36m 25s | |
| CSGO-trapB-fzRjo-DOtbR-wprv4-OAqVQ | 18/14/6 | 101.5 | 1.24 | 2026-07-03 20:46:08 · 45m 20s | |
| CSGO-SqaC8-kDpLn-miyx2-rCxpa-cvmHB | 19/11/4 | 92.8 | 1.55 | 2026-07-03 20:09:49 · 27m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.