Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ezHnp-4f8X2-qH2bE-vRn8k-wDe4D | 19/16/3 | 74.4 | 1.23 | 2026-07-04 19:50:04 · 41m 47s | |
| CSGO-zpphH-xH9Dd-Sxwi7-LMdbB-czfyC | 11/9/7 | 65.8 | 1.19 | 2026-07-04 19:17:51 · 24m 10s | |
| CSGO-GtAkW-LZ2sQ-rPiXp-39pKu-UXOYE | 9/3/2 | 56.8 | 1.43 | 2026-07-04 18:50:15 · 23m 34s | |
| CSGO-vpBpn-vi2TM-8A9RC-4KiWT-Xa43L | 20/15/6 | 106.6 | 1.37 | 2026-06-18 19:04:32 · 34m 18s | |
| CSGO-dudvD-kEr3w-KeeWu-3cFdG-GAGyB | 25/20/7 | 104.8 | 1.39 | 2026-06-18 18:11:47 · 47m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.