Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-E5Fht-YyHG8-QhcaQ-b5hny-t2uWK | 17/25/17 | 96.1 | 1.08 | 2026-07-02 19:31:49 · 53m 45s | |
| CSGO-tGEhj-SzLRa-VYiiC-BuzSA-aKV5F | 12/19/10 | 68.6 | 0.86 | 2026-06-26 20:40:52 · 35m 33s | |
| CSGO-4bkr7-6vxvL-Ko6wS-RGa7K-zwJoD | 14/20/6 | 81.9 | 0.86 | 2026-06-26 19:55:26 · 37m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.