Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DfTBm-mALud-ursSe-CLv8b-DGMTK | 5/15/1 | 29.9 | 0.21 | 2026-07-03 21:28:53 · 19m 39s | |
| CSGO-GkVKp-t2Jvd-cnGEi-MdiyE-4Sm6J | 17/18/4 | 94.1 | 1.26 | 2026-06-30 23:03:30 · 36m 45s | |
| CSGO-xv7VV-SCwNK-EScRd-aJ4Cy-BfhLJ | 13/27/12 | 69.2 | 0.66 | 2026-06-30 21:41:02 · 50m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.