Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-j2vqD-y6mJr-6FFqG-hBCPc-O6BxH | 13/14/0 | 45.7 | 0.91 | 2026-07-04 15:24:05 · 31m 5s | |
| CSGO-fawiy-rpoQY-nz4Hc-iV4xr-nCHCF | 14/16/3 | 88.5 | 1.01 | 2026-06-29 22:23:18 · 31m 17s | |
| CSGO-iTTJa-TGQXU-nM92X-sJm2P-e7PVP | 10/15/3 | 61.2 | 0.64 | 2026-06-29 15:00:11 · 24m 12s | |
| CSGO-u8sdQ-qzmtG-i3HfN-K5dPZ-s6iPK | 22/16/3 | 76.4 | 1.30 | 2026-06-25 21:22:07 · 38m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.