Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WdvAO-bWSWA-f3BUW-zouV4-WWPUD | 17/14/3 | 103.0 | 1.35 | 2026-06-30 20:14:53 · 31m 21s | |
| CSGO-33Ccd-FtJUK-PQmXF-iK3z8-DUGnK | 10/16/3 | 70.4 | 0.70 | 2026-06-19 19:41:34 · 25m 29s | |
| CSGO-aZEyK-7d3do-Xy6jT-SabUV-Rm7iL | 13/19/5 | 68.0 | 0.86 | 2026-06-18 19:28:51 · 39m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.