Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NByPG-NSHPu-xDsdJ-nZ6ea-25TCP | 13/17/8 | 71.4 | 0.99 | 2026-07-04 20:59:01 · 35m 5s | |
| CSGO-tTomY-ak5M6-UFOiU-dNdaK-O9tvE | 9/15/5 | 53.6 | 0.80 | 2026-07-04 20:14:57 · 28m 16s | |
| CSGO-maMcL-HQDp8-DXPCV-5RA7m-ntRBD | 20/23/5 | 84.2 | 0.98 | 2026-07-03 19:52:25 · 50m 18s | |
| CSGO-ayTGb-BkuXp-rRyrV-SbUMV-uFqqK | 15/14/6 | 66.1 | 1.22 | 2026-07-03 19:10:18 · 36m 59s | |
| CSGO-nHzZa-d9kOe-wpNci-5abSh-tDDmQ | 11/12/6 | 75.6 | 1.11 | 2026-06-27 19:23:14 · 25m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.