Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-T7KbS-P7GNJ-7vpZZ-2brAt-efFnK | 19/15/6 | 83.4 | 1.28 | 2026-07-05 18:03:52 · 36m 33s | |
| CSGO-Do5fh-OYbCP-45hZN-TsjUR-e7PVP | 13/7/4 | 85.3 | 1.47 | 2026-07-05 17:35:05 · 25m 12s | |
| CSGO-8bXAS-VHfPM-nj6Pj-795zh-S4qqK | 17/17/4 | 80.2 | 1.15 | 2026-06-13 15:06:56 · 38m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.