Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HpJ8o-mfVw6-knwby-v2rTy-5CfyC | 12/5/7 | 96.7 | 1.65 | 2026-06-29 15:06:07 · 19m 54s | |
| CSGO-UhRzj-V4qMS-PTOv8-XPxSv-RhC3J | 12/14/6 | 75.2 | 1.06 | 2026-06-28 19:17:59 · 27m 43s | |
| CSGO-tO9yt-qpYE8-jNTvo-RQunv-8rP3A | 15/17/12 | 81.7 | 1.15 | 2026-06-28 07:07:15 · 37m 51s | |
| CSGO-qAtzZ-RpfRM-ZhaH3-CCYoR-tadyC | 16/15/4 | 81.2 | 1.07 | 2026-06-26 19:37:34 · 37m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.