Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ao2nq-YN4zS-KYCHE-VGxDF-FdcNE | 17/13/2 | 61.4 | 1.16 | 2026-07-03 21:03:40 · 35m 41s | |
| CSGO-PKOt5-qKM48-PSGAU-CHuDE-QTTrC | 20/13/3 | 96.4 | 1.41 | 2026-06-28 19:31:24 · 30m 42s | |
| CSGO-wGAvK-MyLav-97z52-k7dtR-WawDK | 21/20/4 | 73.4 | 1.12 | 2026-06-25 22:35:04 · 51m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.