Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yfcpc-Ksuqv-2sMOC-Uacya-YPVeL | 26/24/10 | 95.8 | 1.27 | 2026-07-02 18:24:26 · 44m 15s | |
| CSGO-BdfAA-dOZyf-ncYZc-sBX25-mAd7L | 17/14/3 | 99.7 | 1.38 | 2026-07-01 17:41:06 · 26m 41s | |
| CSGO-4H5Vb-8TaZx-OvTeT-FKihp-TDERE | 13/18/5 | 62.0 | 0.73 | 2026-06-27 20:21:16 · 37m 54s | |
| CSGO-6pZhV-nLASY-VoVzK-G5Tfb-Z6ZkF | 14/13/3 | 64.7 | 1.18 | 2026-06-27 19:45:15 · 32m 34s | |
| CSGO-FVzmk-p2JpM-G3meW-QFjR9-xo8vO | 10/18/4 | 52.1 | 0.67 | 2026-06-21 19:21:58 · 36m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.