Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BQzLT-42Sbb-LJkXc-SLm7T-nuGvM | 9/17/6 | 60.4 | 0.71 | 2026-07-05 22:51:46 · 37m 52s | |
| CSGO-a5wTW-2aX6y-45XPe-ova4o-7sUvD | 3/14/2 | 40.7 | 0.17 | 2026-06-28 23:03:39 · 21m 9s | |
| CSGO-RRwG4-tTRtc-dErHH-AoaGe-5OxDK | 13/17/7 | 77.3 | 0.89 | 2026-06-28 22:14:08 · 42m 49s | |
| CSGO-wK5yB-P2rhd-YdqL2-FKpXA-ryjjD | 17/15/4 | 80.6 | 1.25 | 2026-06-24 17:32:08 · 33m 30s | |
| CSGO-YaVeN-wuXLW-wBw5n-8sEeL-OHTCP | 7/14/5 | 61.1 | 0.59 | 2026-06-22 20:48:54 · 26m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.