Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Qae5q-JScHz-mBDSv-DHQVE-BoL2G | 10/9/4 | 55.1 | 0.96 | 2026-07-04 21:44:50 · 27m 58s | |
| CSGO-4mYQb-rhOPx-8kGvX-8SFu2-9L9PL | 14/19/10 | 80.8 | 0.99 | 2026-07-01 18:21:55 · 39m 50s | |
| CSGO-DfP8D-bpVBV-ApMvq-nC2Zz-fqbNE | 24/16/7 | 92.9 | 1.41 | 2026-06-30 13:21:56 · 34m 17s | |
| CSGO-bmOSX-d2iTt-DcoCZ-6wT7a-fj5ZJ | 10/8/6 | 76.4 | 1.17 | 2026-06-30 12:56:18 · 23m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.