Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-m9WDs-L8yoE-25BB6-hOWqE-cTKXL | 14/13/5 | 74.5 | 1.15 | 2026-06-26 05:48:17 · 40m 36s | |
| CSGO-GLTJH-cpXeE-Bdsn5-kvxVQ-d7xbE | 19/19/5 | 79.9 | 1.18 | 2026-06-25 05:21:00 · 38m 56s | |
| CSGO-PvvRB-KXN7Z-oRdmN-6PAfA-JoBhP | 14/17/6 | 58.0 | 0.79 | 2026-06-25 03:20:38 · 37m 50s | |
| CSGO-Wy7Jr-zVk7S-tqQks-cwAF8-PBdqA | 5/11/3 | 38.3 | 0.56 | 2026-06-25 02:53:41 · 24m 24s | |
| CSGO-8aVxK-hYRF3-cxQyJ-9D7OD-7JxbE | 6/16/2 | 39.8 | 0.31 | 2026-06-22 05:08:44 · 29m 28s | |
| CSGO-odFcy-2G75k-ZqDH5-SxczC-BynUE | 15/15/3 | 61.7 | 0.87 | 2026-06-18 23:59:24 · 37m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.