Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-va9MA-hEJX3-jwyGB-ve2VU-8Q9zP | 10/13/2 | 51.1 | 0.80 | 2026-07-02 12:51:13 · 28m 52s | |
| CSGO-ZRr5y-CeN8R-zE4VV-dRSYJ-O9tvE | 21/16/8 | 99.7 | 1.36 | 2026-06-30 16:46:13 · 41m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.