Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MEuRV-4D55M-3eaMX-y8oue-wsvoO | 16/14/6 | 67.4 | 1.13 | 2026-06-22 20:09:12 · 31m 57s | |
| CSGO-sqpEK-oGQ6R-LAfPd-xXZVN-ObCRE | 14/13/2 | 71.4 | 1.03 | 2026-06-11 21:10:24 · 35m 15s | |
| CSGO-T7Usq-vup7J-pKzaa-qD5m5-2dKTK | 17/8/5 | 87.5 | 1.63 | 2026-06-11 20:35:38 · 31m 46s | |
| CSGO-s8ude-u2SoT-mrb4t-ss3BP-GHcVG | 22/14/8 | 80.9 | 1.44 | 2026-06-11 19:51:26 · 37m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.