Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jAywK-CMd5G-6UTTG-hL7P5-tUD3J | 15/16/8 | 80.4 | 1.02 | 2026-07-03 21:16:24 · 35m 31s | |
| CSGO-UJAGx-BmBq8-DemEQ-YLXMU-Pa7WB | 12/14/3 | 84.1 | 0.93 | 2026-07-02 19:55:26 · 19m 31s | |
| CSGO-K9z44-ZusKt-kDKLe-VN739-7dKTK | 10/14/4 | 69.4 | 0.98 | 2026-07-01 20:36:31 · 24m 31s | |
| CSGO-643Hf-YsdwM-E2MJu-qddsA-yKKeB | 22/8/2 | 109.8 | 1.99 | 2026-06-29 20:00:32 · 26m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.