Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YXrvn-bUr6c-3n7j5-QJ6S8-pycuB | 27/16/8 | 110.6 | 1.64 | 2026-07-07 19:48:26 · 36m 2s | |
| CSGO-E9VLe-XJVrR-aBZeN-tjnVR-7mw9H | 15/16/2 | 78.4 | 0.96 | 2026-07-01 17:57:51 · 34m 23s | |
| CSGO-NiCmT-9SscV-hCvfT-oSrfo-HOH8D | 13/18/3 | 73.4 | 0.84 | 2026-06-28 17:35:24 · 33m 16s | |
| CSGO-dHnQk-i5PFr-jZGrT-AcZtP-uwzpH | 15/20/4 | 83.2 | 0.91 | 2026-06-18 11:23:35 · 39m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.