Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-S5bDm-nknyi-qeqWb-6j5yc-YE4BO | 13/17/7 | 77.7 | 1.04 | 2026-06-25 22:29:22 · 36m 41s | |
| CSGO-7zAYS-F4REs-Tnyut-NW4j4-GVunC | 15/11/5 | 88.6 | 1.31 | 2026-06-24 20:37:30 · 30m 10s | |
| CSGO-kzQjh-WVjfY-V4mNc-mtFjS-XSUnB | 19/12/5 | 95.1 | 1.49 | 2026-06-24 19:52:39 · 37m 30s | |
| CSGO-y7dVY-jV2Ah-tX5fA-eBKmA-8TryM | 15/15/7 | 81.1 | 1.11 | 2026-06-17 22:56:21 · 33m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.