Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9PQzQ-GPUuv-btuKF-vqH9q-ihtnC | 11/19/3 | 51.4 | 0.64 | 2026-07-06 20:33:34 · 30m 36s | |
| CSGO-eun9p-mcJSn-3onVA-cjQGM-wHZkF | 17/24/4 | 64.7 | 0.79 | 2026-07-06 19:44:16 · 45m 48s | |
| CSGO-Qz99e-ZUiv5-rTmB7-obJ7j-P564E | 7/20/6 | 51.0 | 0.46 | 2026-07-01 21:49:23 · 35m 20s | |
| CSGO-8hpHi-uUzUQ-Uuo2i-xnuna-CGFdH | 16/15/6 | 65.7 | 1.06 | 2026-07-01 19:08:33 · 32m 25s | |
| CSGO-FRZBq-XyTRa-vNuw7-tiTb4-6ePNN | 13/14/4 | 74.0 | 1.10 | 2026-06-28 19:01:53 · 33m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.