Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DH8dQ-NmNbz-MGinJ-ziLvH-DK5RG | 28/16/6 | 89.1 | 1.51 | 2026-06-30 17:36:01 · 46m 28s | |
| CSGO-zwEK6-Hyh4c-YrDmc-9ehcz-mfMbM | 25/16/4 | 109.6 | 1.62 | 2026-06-30 14:40:37 · 42m 32s | |
| CSGO-9cRJ8-VY5fm-zBY7x-J9P9v-bq4FP | 14/18/6 | 68.9 | 0.96 | 2026-06-27 19:16:56 · 35m 26s | |
| CSGO-jb4MR-BMbWY-p8D66-58FWp-rDN6H | 30/18/8 | 138.9 | 1.80 | 2026-06-27 17:39:07 · 36m 19s | |
| CSGO-2MBSd-sqsFE-B8uTX-jJvsa-O6BxH | 10/16/7 | 54.7 | 0.78 | 2026-06-27 16:54:23 · 32m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.