Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-q3YYt-BUx2f-kZVZm-8hQxX-sGCtG | 21/12/5 | 92.3 | 1.50 | 2026-07-05 20:16:23 · 32m 44s | |
| CSGO-ohCjd-uaSeB-cOiOs-MWRTP-AoaAB | 19/15/1 | 78.4 | 1.28 | 2026-06-19 21:08:01 · 37m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.