Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OP2uM-P2HCm-oY2Kp-QuwFN-97V5F | 13/17/5 | 56.8 | 0.87 | 2026-06-28 21:32:24 · 40m 22s | |
| CSGO-P32HP-fKPoQ-ORZAb-zPW6F-wwqVQ | 12/20/4 | 65.5 | 0.76 | 2026-06-15 21:52:20 · 49m 52s | |
| CSGO-zQ26B-JDcz4-XpVdS-AOybQ-xkJ9P | 7/16/6 | 47.1 | 0.64 | 2026-06-15 21:15:50 · 33m 11s | |
| CSGO-QMmXa-SnwO4-4OiEP-bQ3iW-Bb4mA | 13/12/4 | 68.6 | 1.05 | 2026-06-14 20:37:51 · 32m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.