Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zoydn-x8h2T-O7Usj-yLcej-5XEyB | de_poseidon |
14/9/0 | 82.1 | 1.28 | 2026-07-05 14:13:52 · 15m 39s |
| CSGO-ifi8U-LLNGT-sTDe7-2iPM8-AfxTC | 20/17/4 | 64.7 | 1.14 | 2026-07-03 19:10:41 · 43m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.