Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pSXHu-h2Vf9-z979V-dSCZo-nrXwP | 8/9/6 | 65.1 | 1.04 | 2026-07-04 18:18:20 · 20m 40s | |
| CSGO-43Cbv-XHKDO-Jn3uh-fkS9R-Q8urD | 8/15/2 | 68.5 | 0.53 | 2026-07-03 17:53:05 · 23m 53s | |
| CSGO-iLNdS-CFq2a-XC7WC-wBv7A-yKKeB | 19/15/3 | 88.7 | 1.20 | 2026-06-28 22:07:16 · 35m 47s | |
| CSGO-TGjWH-mpbxF-orAXu-p2WAZ-RvNUD | 13/20/8 | 73.5 | 0.86 | 2026-06-28 21:20:57 · 36m 2s | |
| CSGO-e7Dzu-td6uV-py33U-muPMM-TcOAK | 11/17/4 | 65.6 | 0.82 | 2026-06-28 20:47:57 · 29m 15s | |
| CSGO-8axfw-JbPjs-UQfEG-2z7Zv-4CZAB | 17/15/4 | 79.8 | 1.16 | 2026-06-26 18:02:03 · 36m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.