76561197962825690
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-4.6%Peak single-match outcome anomaly 16.5/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
TeamDocks rating & ADR trend · last 5 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EX5vQ-RvXAN-CUoWZ-JD9Zy-wfdZH | 13/17/6 | 67.1 | 0.93 | 2026-07-01 19:06:03 · 32m 23s | |
| CSGO-hv4fW-wMGV9-pezOd-RRsam-7XmfO | 21/13/5 | 97.8 | 1.61 | 2026-07-01 18:32:25 · 30m 38s | |
| CSGO-eTUYO-kLG2H-dtRm3-i7Dcy-CNnQD | 10/19/3 | 54.4 | 0.63 | 2026-07-01 17:57:51 · 31m 38s | |
| CSGO-nZzO8-FQvkP-2zoGu-QqA6T-qkSSH | 9/21/3 | 41.4 | 0.48 | 2026-06-22 17:40:14 · 35m 28s | |
| CSGO-NAjs3-wpN4U-GpyxN-2cJob-25TCP | 14/16/5 | 61.9 | 0.92 | 2026-06-17 18:10:29 · 39m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.