Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dcquc-QoFCD-P3cYp-fGfHE-scvaL | 15/19/8 | 83.6 | 0.97 | 2026-07-02 19:24:14 · 47m 52s | |
| CSGO-ZJn9Z-ALG4a-DQjWw-V7aNd-8EAkE | 17/15/3 | 75.9 | 1.19 | 2026-06-30 12:32:40 · 36m 58s | |
| CSGO-oR44o-6fPCV-zAjuh-iEtht-jWX9G | 8/16/6 | 47.6 | 0.69 | 2026-06-28 18:26:02 · 35m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.