Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yF5P6-ixrQA-LMroy-p6yXG-h99PL | 12/17/2 | 70.5 | 0.79 | 2026-07-04 11:07:41 · 30m 0s | |
| CSGO-bzsFU-oi8UK-Num2S-BEFeJ-mcWoN | 34/21/6 | 109.7 | 1.62 | 2026-06-30 19:49:43 · 44m 35s | |
| CSGO-hu8hH-aJbLc-8MwPu-pvcz9-nUoEM | 20/7/6 | 117.4 | 1.87 | 2026-06-28 14:21:03 · 25m 43s | |
| CSGO-xtxrs-vOC2q-WSocC-ePkWy-UqDZG | 13/7/2 | 89.5 | 1.47 | 2026-06-17 22:24:46 · 22m 20s | |
| CSGO-LDC84-iTfzW-jxFfT-GM59D-KKoJN | 4/2/1 | 61.7 | 1.35 | 2026-06-14 12:24:45 · 10m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.