Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Uk94J-XcVZa-hhHRO-hvpCN-Z7PVP | 16/18/4 | 80.3 | 1.06 | 2026-07-02 20:01:16 · 38m 37s | |
| CSGO-eHKRD-4Cpud-r4qO6-GiayY-XZrKG | 14/17/10 | 90.2 | 1.03 | 2026-06-26 20:55:26 · 34m 9s | |
| CSGO-TAN8S-mmYq7-xvYub-WCPKs-8h9GJ | 22/13/4 | 89.7 | 1.50 | 2026-06-23 19:56:53 · 36m 55s | |
| CSGO-vKm2K-Za433-ufhCS-yoqr3-kAXHK | 14/17/5 | 73.9 | 0.93 | 2026-06-23 19:12:22 · 41m 9s | |
| CSGO-EPwmZ-2ymqt-Mw92O-G7JAQ-HnF8D | 17/14/5 | 85.7 | 1.21 | 2026-06-19 20:03:25 · 38m 2s | |
| CSGO-LVHyV-rbNOT-dQeXA-53DvU-KRXoN | 13/20/8 | 66.0 | 0.91 | 2026-06-19 19:20:19 · 37m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.