Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mAYKh-uBoY4-QpJrt-kNsNz-9VatH | 7/17/10 | 57.9 | 0.60 | 2026-07-03 19:23:51 · 29m 58s | |
| CSGO-jb4MR-BMbWY-p8D66-58FWp-rDN6H | 11/20/6 | 56.9 | 0.74 | 2026-06-27 17:39:07 · 36m 19s | |
| CSGO-2MBSd-sqsFE-B8uTX-jJvsa-O6BxH | 14/18/4 | 47.9 | 0.79 | 2026-06-27 16:54:23 · 32m 46s | |
| CSGO-BjWwj-8ZczW-UQGNG-WxEHc-8PbEC | 6/13/4 | 64.4 | 0.69 | 2026-06-27 14:16:46 · 23m 49s | |
| CSGO-3sXKQ-WawCF-okjhj-EJomP-hmheC | 21/17/9 | 104.6 | 1.45 | 2026-06-27 11:15:04 · 39m 17s | |
| CSGO-u4JhE-SS3rz-SzYQ8-mfMd9-PBdqA | 18/21/12 | 86.9 | 1.06 | 2026-06-27 09:18:43 · 46m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.