Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BaEbc-8fC5A-wXGMZ-ZtMH6-mqbNE | 13/12/7 | 78.1 | 1.29 | 2026-07-02 21:09:31 · 33m 15s | |
| CSGO-ozydJ-itfed-2Smcf-pD4TQ-UHZ2Q | 16/13/7 | 102.2 | 1.40 | 2026-07-02 20:33:35 · 33m 19s | |
| CSGO-epsWs-ShJRs-DGc4e-oOBOp-xrquL | 15/12/5 | 92.4 | 1.14 | 2026-07-02 19:45:10 · 43m 46s | |
| CSGO-v5k7R-Q6J6s-kbwzz-xjLLF-bTsdA | 15/11/3 | 68.7 | 1.32 | 2026-07-02 19:07:12 · 29m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.