Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AOqym-jfCjW-9kkmF-KucGw-zqrqK | 21/14/8 | 88.5 | 1.46 | 2026-07-02 19:22:26 · 34m 20s | |
| CSGO-juu5u-28h95-RP74G-Zq6RP-AwAQL | 11/19/7 | 59.7 | 0.69 | 2026-07-01 21:29:20 · 30m 59s | |
| CSGO-UdZLs-UWanx-kCa4G-KuiBF-Xo3mA | 4/15/5 | 50.4 | 0.42 | 2026-06-28 17:27:00 · 26m 0s | |
| CSGO-2QVcd-onYzo-mHzWW-BmLXV-nuGvM | 13/18/4 | 69.0 | 0.77 | 2026-06-25 16:45:58 · 38m 51s | |
| CSGO-zNm2G-6yKOr-syabE-PD5Cd-ciQZQ | 15/10/5 | 84.6 | 1.30 | 2026-06-15 17:46:22 · 29m 39s | |
| CSGO-VAPYF-s5bQG-B7vfQ-vVP9L-HcyMM | 15/22/4 | 66.2 | 0.78 | 2026-06-14 16:29:43 · 46m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.