Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JmYEs-2wFw5-dYOqT-ifibX-85syM | de_sanctum |
13/4/0 | 87.9 | 1.55 | 2026-07-01 15:20:40 · 14m 57s |
| CSGO-xdNne-Hsz8G-HiMCq-m7GxP-H7GrL | de_poseidon |
10/6/4 | 66.4 | 1.20 | 2026-07-01 15:03:32 · 12m 48s |
| CSGO-aNOop-EFnP4-MW6dP-rPWCk-dsnAL | 4/11/5 | 59.4 | 0.56 | 2026-07-01 14:47:20 · 11m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.