Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aUk3s-Sy9TG-he6Cy-RGRsM-AJQRO | 15/12/4 | 81.8 | 1.22 | 2026-07-05 10:53:21 · 33m 2s | |
| CSGO-w2vXT-ytQiT-QNwU3-26nsq-724BO | 14/18/3 | 65.6 | 0.83 | 2026-07-01 18:05:34 · 29m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.