76561197962716841
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Profile is private - signals can't be verified
Combined 'can't verify' penalties from private profile/inventory/hours/friends totalled -22%. Being private is a weak signal, not evidence - capped at -12% so privacy alone can't push a clean account out of the Trusted band.
Our Own Match Data
-1.1%Peak single-match outcome anomaly 7.8/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3okP5-nAxHr-EcXKH-NJb7o-AsFiJ | 14/17/5 | 74.8 | 1.14 | 2026-07-03 14:19:10 · 28m 43s | |
| CSGO-znLUd-bAqHn-NDQEU-pH7aS-imoUE | 19/15/3 | 74.3 | 1.09 | 2026-07-03 13:41:02 · 34m 49s | |
| CSGO-TvGm7-wyfWn-eCV2B-CQ42F-wyjjD | 12/15/9 | 68.9 | 1.03 | 2026-07-03 12:58:07 · 34m 51s | |
| CSGO-mpSnh-u4BhN-p7PLJ-QiKyT-DmAEB | 18/18/4 | 92.4 | 1.22 | 2026-07-03 12:21:52 · 33m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.