Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ttc7X-YXQxa-2LDzA-zKvwZ-CRh8E | 24/22/11 | 103.5 | 1.36 | 2026-07-02 19:36:49 · 47m 31s | |
| CSGO-yhSMN-xjxsx-Z2dwR-48KhR-TnduB | 20/12/1 | 91.4 | 1.45 | 2026-07-02 18:43:15 · 34m 55s | |
| CSGO-FrqRV-SUOau-FBDoy-fmqX5-xq2AC | 14/15/5 | 86.6 | 1.08 | 2026-07-02 17:30:37 · 33m 54s | |
| CSGO-K5nXP-MO9i5-uaoTw-b3fiu-YDERE | 9/13/3 | 90.0 | 0.77 | 2026-07-01 18:42:35 · 22m 0s | |
| CSGO-YpY2b-CENbZ-YmCUc-PWiDQ-LmztJ | 14/14/3 | 95.2 | 1.13 | 2026-07-01 18:14:58 · 24m 48s | |
| CSGO-yY4zh-AjEFN-cMODG-cQNmX-J6BxH | 16/17/4 | 125.8 | 1.41 | 2026-06-30 19:37:50 · 32m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.