Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MsBxq-Lb83Y-fzej5-KYedd-VYK9P | 9/15/4 | 40.7 | 0.62 | 2026-07-05 16:09:24 · 37m 34s | |
| CSGO-yOckz-VHKZU-dqmUs-cnYbT-JbtSJ | 3/14/3 | 39.6 | 0.32 | 2026-07-05 15:25:41 · 24m 35s | |
| CSGO-da4uL-URwHC-arton-S74xU-buxwQ | 16/8/4 | 96.2 | 1.53 | 2026-07-05 14:54:28 · 25m 27s | |
| CSGO-ckR9Z-5SMuf-L3VbD-VR8Fe-FPGCF | 10/10/7 | 52.5 | 1.06 | 2026-07-03 22:44:34 · 34m 48s | |
| CSGO-8NDuo-rFyev-ppOY4-f4yDb-9P47M | 6/8/4 | 44.4 | 0.80 | 2026-07-03 22:15:43 · 23m 0s | |
| CSGO-9hmHS-3QbWM-hem6H-ohRJZ-pQzMM | 9/17/5 | 43.1 | 0.63 | 2026-07-03 21:36:03 · 37m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.