76561197962671351
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-1.5%Peak single-match outcome anomaly 13.9/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 18 analyzed matches reads as variance, not a pattern.
4.2% of kills through walls across 18 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 17 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wo5B5-Ndz47-f2vBi-CoAxO-68kHB | 14/16/3 | 60.2 | 0.84 | 2026-07-03 20:39:01 · 38m 26s | |
| CSGO-BqXPL-h97X2-JdoaX-sUA3z-KeS8N | 14/20/9 | 87.1 | 1.04 | 2026-07-03 19:58:58 · 36m 58s | |
| CSGO-fVHtf-cNfRu-SSM5o-RQtD2-cMMoD | 15/14/3 | 77.5 | 1.10 | 2026-07-03 19:13:02 · 38m 8s | |
| CSGO-thk4C-DZYbd-PdmrD-BvRRH-9cEZG | 23/21/2 | 77.5 | 1.12 | 2026-07-03 17:17:45 · 51m 32s | |
| CSGO-NPfFK-dUiFK-o6dNL-hmLen-6XLoD | 21/22/4 | 64.1 | 1.01 | 2026-07-03 16:23:22 · 49m 59s | |
| CSGO-oSKWy-jPBXA-zW7sL-TKkiQ-Mm7iL | 11/15/6 | 61.1 | 0.91 | 2026-07-01 16:11:54 · 34m 3s | |
| CSGO-cRFaV-tfkkQ-AnKkC-QtBfV-M7pxA | 10/18/9 | 75.1 | 0.77 | 2026-07-01 15:34:44 · 32m 45s | |
| CSGO-cyEO6-ENVjO-auQuj-uzJGL-hbRuK | 7/14/3 | 52.2 | 0.65 | 2026-07-01 14:56:48 · 34m 42s | |
| CSGO-i2voy-YZmNW-9x7K7-2w6Xh-its4N | 7/22/16 | 67.6 | 0.56 | 2026-06-30 17:02:41 · 45m 56s | |
| CSGO-TuOqJ-zyd9b-FXPmq-KNbDy-zePNN | 16/16/9 | 93.9 | 1.18 | 2026-06-30 16:22:36 · 35m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.