Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uiSoU-D5Zc3-m5SF4-eDjeb-4YKsE | 18/13/6 | 99.6 | 1.38 | 2026-07-07 17:51:10 · 29m 18s | |
| CSGO-jFsuH-RvxHB-mQGwh-QZkEM-mnnYF | 22/18/7 | 111.8 | 1.36 | 2026-07-07 16:24:05 · 36m 35s | |
| CSGO-twXOT-tyndk-6AdO6-jGa5c-5YQhG | 15/11/6 | 91.7 | 1.43 | 2026-07-04 18:35:44 · 29m 34s | |
| CSGO-HDFUj-t3WbV-Pf6NR-AKj8j-iP5mA | 16/16/6 | 74.1 | 1.09 | 2026-07-03 18:26:05 · 42m 5s | |
| CSGO-TkD8N-3r2ZQ-42Rjd-YrGbe-9jmMC | 9/15/6 | 74.1 | 0.71 | 2026-06-25 19:41:41 · 27m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.